Swamp Guard
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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Swamp Saurian |
Advances to: | Swamp Margrave |
Cost: | 30 |
HP: | 40 |
Movement: | 4 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | Swamp Guard |
Abilities: | steadfast |
Attacks (damage - count)
axe melee | 9 - 2 blade | ||
shield melee | 13 - 1 impact | slows |
Resistances
blade | 30% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -30% | |||
cold | -30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 2 | 60% | |
Cave | 4 | 30% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 60% | |
Flat | 2 | 20% | |
Forest | 3 | 40% | |
Frozen | 2 | 40% | |
Hills | 3 | 40% | |
Mountains | 4 | 40% | |
Mushroom Grove | 3 | 40% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 70% | |
Swamp | 1 | 70% | |
Unwalkable | 99 | 50% | |
Village | 2 | 60% |